[osg-users] [Blender and OSG]

Jean-Baptiste Authesserre authesse at gmail.com
Tue May 13 08:29:05 PDT 2008


Thanks a lot! Has anybody an Idea of which 3D file format can be used with
OSG (other than 3DS)? Because blender can export in many formats... Else I
would test your suggestions...

2008/5/13 Benjamin Eikel <osg at eikel.org>:

> Am Dienstag, 13. Mai 2008 17:15:36 schrieb Mathias Fröhlich:
> > Hi,
> >
> > On Tuesday 13 May 2008 16:57, Jean-Baptiste Authesserre wrote:
> > > I would like to use blender to create my 3D models. Is that possible
> to
> > > use blender files .blend  with osg?
> > > I compiled by myself osg by using Cmake for the configuration of the
> > > Visual studio project. I found no mention about blender during this
> > > configuration step.
> > > After the compilation, there exist in the generated plugin folder the
> > > file osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I
> > > don't find anything about blender.
> > >
> > > Could anybody help me?
> >
> > Some people from the flightgear comunity use an exporter to ac3d.
> > In theory the osg exporter can do a better job due to various
> limitations
> > of the ac3d format. But I have never tried one of them. So you might
> just
> > try ...
> >
> > Greetings
> >
> > Mathias
>
> Hello,
>
> I made positive experience with the OBJ export. Vertices, normals, texture
> coordinates and materials are exported and can be correctly loaded by OSG.
>
> Regards,
> Benjamin
> >
> > --
> > Dr. Mathias Fröhlich, science + computing ag, Software Solutions
> > Hagellocher Weg 71-75, D-72070 Tuebingen, Germany
> > Phone: +49 7071 9457-268, Fax: +49 7071 9457-511
>
>
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