[osg-users] [Blender and OSG]

Jean-Baptiste Authesserre authesse at gmail.com
Tue May 13 08:14:57 PDT 2008


Thank you for these quick answers. Blender can export in .3ds file, but it
is the use of this export function I would like to avoid. In fact I observed
that if I save my 3D objects in blender format and then open the file
.blend, there is no problem, my objects have kept the transform properties
(dimension...) I set. But if I export to 3Ds and then I import the generated
3ds file with blender, the dimension of my object have changed. I don't know
why. That's why, I would rather use .blend file, because i need  specific
and realist dimensions for my  OSG application.



2008/5/13 Vincent Bourdier <vincent.bourdier at gmail.com>:

> Hi
>
> Maybe Blender can export into .3ds or .obj file ?
>
> 2008/5/13 Jean-Baptiste Authesserre <authesse at gmail.com>:
>
> > Hi,
> >
> > I would like to use blender to create my 3D models. Is that possible to
> > use blender files .blend  with osg?
> > I compiled by myself osg by using Cmake for the configuration of the
> > Visual studio project. I found no mention about blender during this
> > configuration step.
> > After the compilation, there exist in the generated plugin folder the
> > file osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I don't
> > find anything about blender.
> >
> > Could anybody help me?
> >
> > Best regards,
> >
> > Jean-Baptiste.
> >
> >
> >
> > _______________________________________________
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> > osg-users at lists.openscenegraph.org
> >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
>
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