[osg-users] Aircraft getting invisible by AutoCullingSystem
Paul Melis
paul at science.uva.nl
Tue May 6 07:13:09 PDT 2008
ümit uzun wrote:
>Hi Robert,
>
>Firstly you are welcome to mail list :) I have an question about culling problem. I have an aircraft and earth model. Their size is "aircraft = 0e-07 " and "earth = 2e+07". When I add the aircraft node to the coordinateSystemNode which all nodes tied to it, aircraft get invisible. I think automatic culling system is culling the aircraft from the scene. I have try to add ;
>
>viewer.getCamera()->setComputeNearFarMode( osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR );
>
>
If you turn off automatic clipping range calculation you will have to
specify a suitable range yourself. Did you check the range you use?
Paul
>std::cout<<"NearFarMode : "<getComputeNearFarMode()<getCullingMode();
>cullingMode &= ~ ( osg::CullStack::SMALL_FEATURE_CULLING );
>viewer.getCamera()->setCullingMode( cullingMode );
>
>then result is same. Why my little aircraft culling from scene? How can I fix this problem?
>
>Thanks so much...
>
>
>
>ÜMİT UZUN
>
>_________________________________________________________________
>Gelen kutunuzda hiç yer kalmamasından bıktınız mı? Windows Live Hotmail şimdi size 5GB ÜCRETSİZ depolama alanı sunuyor! Ücretsiz Windows Live Hotmail hesabınızı buradan alın!
>http://get.live.com/mail/overview
>_______________________________________________
>osg-users mailing list
>osg-users at lists.openscenegraph.org
>http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
More information about the osg-users
mailing list