[osg-users] Halfedge Mesh Data-Structure
Mike Weiblen
mike.weiblen at gmail.com
Sun May 4 17:33:02 PDT 2008
Hi,
Deriving your own class from osg::Drawable, you can have any internal
draw implementation with your own datastructures. See the osgteapot
example.
-- mew
On Sat, May 3, 2008 at 9:20 AM, Janick Martinez
<martinez at isg.cs.uni-magdeburg.de> wrote:
> Hi,
>
> I was wondering if it is possible to utilize a complete
> halfedge mesh data structure like OpenMesh from www.openmesh.org
> or of CGAL from www.cgal.org by openscenegraph in an easy way.
> I am completely new to openscenegraph but in my eyes
> there is no easy way to access triangles and their neighboors
> in an efficient way yet, or am I wrong about this?
> Unfortunately I also don't know yet if it is possible to implement a
> costum scene graph node type for this data structure
> and how much effort it would need.
> Bu I think that it is a desirable scene graph feature to
> support such efficient triangle based mesh data structure,
> so in the long run I would appreciate a litte support in this =)
>
> Greets, Janick
>
>
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>
--
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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