[osg-users] Collada Animation
Mike Weiblen
mike.weiblen at gmail.com
Thu May 1 16:27:53 PDT 2008
On Thu, May 1, 2008 at 4:06 PM, John F. Richardson
<richards at spawar.navy.mil> wrote:
...
> So, OSG powers that be,
...
heh, we have seen the Powers That Be, and They is Us!
:-)
-- mew
>
>
> -----Original Message-----
> From: osg-users-bounces at lists.openscenegraph.org
> [mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Jeremy
> Moles
> Sent: Thursday, May 01, 2008 12:31 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Collada Animation
>
>
> On Thu, 2008-05-01 at 16:20 +0100, Kim C Bale wrote:
> > I've been using the Feeling Software ColladaMax exporter for 3DSMax to
> > export models so that I may use them in OSG. Now plain models work a
> > treat. However, I have been given a file that contains an animation,
> > and the animations don't appear to show when I load them into
> > osgViewer.
> >
> >
> >
> > I had a feeling that they wouldn't, but is there something that I can
> > do to enable them? Does anybody have any experience getting Collada
> > model animations into osg? Is it supported at all?
>
> A "standard" system for skeletal animation is something OSG currently
> lacks. There was some discussion some months back about settling on one,
> but that's unlikely to happen anytime soon.
>
> For now, your main option is Cal3D. However, when I'm done with
> osgWidget I'll probably devote that new time to helping Cedric Pinson
> more with AnimTK, which I really believe to be a great toolkit (though
> we'll have to eventually address it's usage of the GPL). I've already
> contributed a bit to it and can speak for it's soundness, and both
> myself and Cedric use Blender a great deal--so it's exporter there will
> be rock solid. :)
>
> I've made some videos of AnimTK mixing some simple animations from a
> model made in Blender, they're on the osgWidget website (because it also
> uses a simple osgWidget::Frame window :))
>
> http://osgwidget.googlecode.com
>
> I can tell you this though: AnimTK is divorced from any kind of mesh
> format, so it wouldn't be impossible for the Collada plugin to use it to
> facilitate it's animation in OSG one day...
>
> > Regards,
> >
> >
> >
> > Kim.
> >
> >
> >
> >
> >
> >
> >
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--
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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