[osg-users] [VPB] Multiple textures
Robert Osfield
robert.osfield at gmail.com
Tue Mar 25 07:29:34 PDT 2008
Hi Rahul,
VPB/osgdem supports multiple texture layers via the --layer <num>
entry, just prefix this in front of the texture specification for each
layer. The layers go from 0 upwards. The scene is decorated with an
osgFX::MuiltiTextureControl node. The osgmultitexturecontrol example
in SVN/2.3.6 can be used to view them.
Robert.
On Tue, Mar 25, 2008 at 1:18 PM, Rahul Srivastava <rahul at darshan3d.com> wrote:
> Hi Robert,
>
> In osgdem, are multiple textures "combined" into a single temporary
> texture and then written to the output file or each texture is generated
> as a "temporary" texture and all these temporary textures are written,
> as separate textures, in the geode definition?
>
> I have tried using multiple textures for the same "position" or
> "geometry" and it works.
>
> The reason I ask this is because I want to have various layers of
> textures generated using osgdem and I would like to turn some layer on
> and off based on, say a key input.
>
> If the above is not possible, is there a workaround for the same.
>
> Regards,
>
> --
> Rahul Srivastava,
> Member of Technical Staff,
> Visualization Experts Limited.
> www.vizexperts.com
>
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