[osg-users] A simulation project

Robert Osfield robert.osfield at gmail.com
Mon Mar 17 01:48:48 PDT 2008


Hi Harold,

The OSG could certainly handling the visual part of the simulation.
Key things are getting your model in and managing the animations.  As
for doing things optimally, well there is a huge open ended task.  One
needs to know real specifics of whats required to know how to things
optimally.  Personally I'd just go for good enough - so work out what
is good enough, i.e. 30Hz, 60Hz?  There is so much one can put in a
simulation I can't really give you guidance in a simple email.

Robert.

On Sun, Mar 16, 2008 at 9:16 PM, wanyama harold <wanyaland at yahoo.co.uk> wrote:
> Hi Robert,
>  Yes i mean a visual simulation that can respond to
>  inputs and get an output(my problem is whether a user
>  can play with inputs on an osg model).The model is abt
>  a building with a finite number of classrooms and
>  labaratories and is supposed to determine how they can
>  be used optimumlly
>  Harold
>
>
>
>  Hi Harold,
>
>  When you say "Simulation" do you mean a visual
>  simulation?
>
>  The OSG is just a 3d graphics toolkit, it doesn't do
>  anything beyond
>  visual simulation.
>
>  As for whether its appropriate for what you want to do
>  I have no clue
>  as its hard to work out what you actual require.  If
>  its visuals then
>  yes the OSG can help.
>
>
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