[osg-users] 3D Studio Max (3DS) Output

Gordon Tomlinson gordon.tomlinson at sensor.com
Wed Mar 12 08:17:51 PDT 2008


Look at Polytrans from www.okino.com or Deep Exploration from
www.righthemisphere.com

For a legacy format such as the old 3ds and not 3dsMax you may have to go
through an intermediate format to get to 3ds, from osg -> Poltrans/DeepEx
supported format -> 3ds ( both offer batch conversions, I have used both and
have tended to prefer the results from Deep Exploration especially with
OpenFlight conversion)
 

-----Original Message-----
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Chris
Denham
Sent: Wednesday, March 12, 2008 6:04 AM
To: osg-users at lists.openscenegraph.org
Subject: Re: [osg-users] 3D Studio Max (3DS) Output

Thanks,  I spotted that one on my travels with google , but I think the name
of that project is a bit misleading. It seems to be a 3dsmax plugin that
supports export of osg format. I need something that exports from osg to
3ds. :-( Chris.

> Date: Wed, 12 Mar 2008 12:54:45 +0800
> From: hesicong2006 <hesicong2006 at 163.com>
> Subject: Re: [osg-users] 3D Studio Max (3DS) Output
> To: OpenSceneGraph Users <osg-users at lists.openscenegraph.org>
> Message-ID: <47D76215.4080005 at 163.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Try osgexp project: http://sourceforge.net/projects/osgmaxexp
>
> Chris Denham wrote:
> > I'm looking for a way to export from OSG to 3DS format.
> > I notice that OSG does provide a plugin for loading 3DS, but does 
> > not appear to support the output of that format.
> >
> > Looking at the sources for the 3DS plugin, I noticed that there is 
> > code that may support part of the process of 3DS output e.g. in 
> > c:\OpenSceneGraph\src\osgPlugins\3ds\file.cpp
> > extern LIB3DSAPI Lib3dsBool lib3ds_file_write(Lib3dsFile *file, 
> > iostream *strm); extern LIB3DSAPI Lib3dsBool 
> > lib3ds_file_save(Lib3dsFile *file, const char *filename);
> >
> > These methods can write out the data structure created during model 
> > import, so I wondered how big a job it is to fill in that Lib3dsFile 
> > structure with an OSG scene.
> > Has anyone has a go at this? If so, I can volunteer to help finish it
off.
> > Suggestions or pointers anyone?
> >
> > Chris Denham.
> >
> >
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