[osg-users] 3dconnexion for windows
Mike Weiblen
mweiblen at zebraimaging.com
Fri Mar 7 08:45:24 PST 2008
(jumping in)
agreed, and their api is way too invasive and bloated for my liking
(COM, control panels, per-app settings, etc) and even with their api,
you don't get full control of the LCD on the SpacePilot :-/
VRPN really helps w/ its crossplatform and consistent device model, and
I am working on getting real control of the LCD (3Dx has been quite
forthcoming w/ the lowlevel protocol details; just need some time to
implement)
cheers
-- mew
> -----Original Message-----
> From: osg-users-bounces at lists.openscenegraph.org [mailto:osg-users-
> bounces at lists.openscenegraph.org] On Behalf Of Paul Martz
> Sent: Friday, March 07, 2008 10:04 AM
> To: 'OpenSceneGraph Users'
> Subject: Re: [osg-users] 3dconnexion for windows
>
> I've looked into using the 3dconnexion Space Navigator with OSG apps
in
> the past. I was somewhat surprised to discover that 3dconnexion
doesn't
> offer a consistent SDK API across all platforms -- the Mac SDK and
> Windows SDK have entirely different APIs, forcing the app to contain
> platform-specific code for interfacing with the device. I'm wondering
> how you addressed this issue?
>
> Thanks for any info,
>
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com <http://www.skew-matrix.com/>
> 303 859 9466
>
>
>
>
> ________________________________
>
> From: osg-users-bounces at lists.openscenegraph.org [mailto:osg-
> users-bounces at lists.openscenegraph.org] On Behalf Of Dieter Pfeffer
> Sent: Tuesday, March 04, 2008 2:48 AM
> To: OpenSceneGraph Users
> Subject: [osg-users] 3dconnexion for windows
>
>
> Hi
>
> has s.o. implemented the 3dconnexion input device and can give
me
> a hint (or source) how to match it to the viewmatrix in osg.
>
> I have no problems in translation but I can't figure out how to
> set the corrrect rotation. If I use only heading it's correct but not
> heading and pitch together.
>
>
>
> Thanks
>
> Dieter
>
>
>
> Unclassified Mail
>
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