[osg-users] 3dconnexion for windows
Paul Martz
pmartz at skew-matrix.com
Fri Mar 7 08:04:08 PST 2008
I've looked into using the 3dconnexion Space Navigator with OSG apps in the
past. I was somewhat surprised to discover that 3dconnexion doesn't offer a
consistent SDK API across all platforms -- the Mac SDK and Windows SDK have
entirely different APIs, forcing the app to contain platform-specific code
for interfacing with the device. I'm wondering how you addressed this issue?
Thanks for any info,
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/>
303 859 9466
_____
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Dieter
Pfeffer
Sent: Tuesday, March 04, 2008 2:48 AM
To: OpenSceneGraph Users
Subject: [osg-users] 3dconnexion for windows
Hi
has s.o. implemented the 3dconnexion input device and can give me a hint (or
source) how to match it to the viewmatrix in osg.
I have no problems in translation but I can't figure out how to set the
corrrect rotation. If I use only heading it's correct but not heading and
pitch together.
Thanks
Dieter
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