[osg-users] double vs. float precision in camera position + osg::MatrixTransform question

Robert Osfield robert.osfield at gmail.com
Tue Mar 4 03:04:03 PST 2008


On Tue, Mar 4, 2008 at 8:56 AM, Robert Osfield <robert.osfield at gmail.com> wrote:
>  An oversight...  I'll add it in now as an option.

I've just tweak Camera::setViewAsLookAt(..) so that it now uses Vec3d
rather than Vec3, and have checked in this change.


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