[osg-users] Using NodeMask...
Vincent Bourdier
vincent.bourdier at gmail.com
Mon Mar 3 07:11:37 PST 2008
Hi,
I am working on a hide/show function, and I've read some examples concerning
NodeMask.
It looks like a good and easy solution to do that, but I don't understand
why it doesn't work
on my application :
int inheritanceMask =
(osg::CullSettings::ALL_VARIABLES &
~osg::CullSettings::CULL_MASK);
camera->setInheritanceMask(inheritanceMask);
camera->setCullMask(0x1);
...
earthGroup->setNodeMask(0x1);
With this code I hope that the earthGroup will be alone on the view, or the
opposite (invisible).
Why it doesn't work ? is it the more easy way to make a hide/show function ?
Thanks.
Vincent.
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