[osg-users] slave cameras and transparent bin
Jason Coposky
jason.coposky at yahoo.com
Sun Mar 2 15:16:36 PST 2008
quick question:
i have two adjacent slave cameras with a 45 degree heading view
offset from single point of projection.
if i have overlapping geometry with partially transparent textures
they will render correctly in one camera but incorrectly in the other
in that the background is no longer properly blended through the
transparent portions of the geometry.
im testing this with two gaussian blobs which fall off to 100% transparent
which are overlapped.
my guess is that the z sort is done once for the master camera and not
for the view offset of the slave cameras. is there some simple way
to remedy this or will i have to create multiple viewers and manually
set the view offset every frame in a predraw callback?
much thanks
~jason coposky
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