[osg-users] Advice on Rendering Streaming video
Ulrich Hertlein
u.hertlein at sandbox.de
Fri Jun 27 00:33:06 PDT 2008
Hi Steve,
spowers at gdrs.com wrote:
> What do you mean by "getting a nice image from that is a b??ch"? Is the image
> quality reduced?
No, I'm just talking about the problem that the bayer image is missing two
channels for every pixel and you have to somehow come up with those values.
> Also, about the non-power of 2 textures.... can I make the texture scaled to
> the nearest power of two and just modify the texture coordinates on the quad?
> Will doing this avoid the CPU scalling of the texture?
Yes, that will work as well. You can use that when the hardware doesn't support
NPOT (or texture rectangles).
Cheers,
/uli
More information about the osg-users
mailing list