[osg-users] Advice on Rendering Streaming video

Ulrich Hertlein u.hertlein at sandbox.de
Fri Jun 27 00:33:06 PDT 2008


Hi Steve,

spowers at gdrs.com wrote:
> What do you mean by "getting a nice image from that is a b??ch"? Is the image
> quality reduced?

No, I'm just talking about the problem that the bayer image is missing two 
channels for every pixel and you have to somehow come up with those values.

> Also, about the non-power of 2 textures.... can I make the texture scaled to
> the nearest power of two and just modify the texture coordinates on the quad?
> Will doing this avoid the CPU scalling of the texture?

Yes, that will work as well.  You can use that when the hardware doesn't support 
NPOT (or texture rectangles).

Cheers,
/uli



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