[osg-users] Ray Tracing a BRLCAD model in Openscenegraph
Adrian Egli OpenSceneGraph (3D)
3dhelp at gmail.com
Mon Jun 16 00:36:49 PDT 2008
http://www.gamedev.net/community/forums/topic.asp?topic_id=497681
2008/6/12 <haithcoc at gdls.com>:
> Steven,
> I am at GDLS in Sterling Hts, MI.
> I have been loosely associated with our guys that run BRLCAD, but know that
> they would love to find better ways to convey results.
> I would be very interested in hearing more about what you are doing, if you
> are able to discuss.
>
> Stephen Haithcock
> General Dynamics Land Systems
> 38500 Mound Rd.
> Sterling Heights, MI 48310
> MZ 436-40-15
> (586) 825-8573
>
>
>
>
> "Watkins, Steven
> M CIV NSWCDD,
> G24" To
> <steven.m.watkins <osg-users at lists.openscenegraph.org
> @navy.mil> >
> Sent by: cc
> osg-users-bounces
> @lists.opensceneg Subject
> raph.org [osg-users] Ray Tracing a BRLCAD
> model in Openscenegraph
>
> 06/10/2008 07:36
> AM
>
>
> Please respond to
> OpenSceneGraph
> Users
> <osg-users at lists.
> openscenegraph.or
> g>
>
>
>
>
>
>
> Hi All
>
> I have implemented BRLCAD, which is a CSG based ray tracing api, into an
> Openscenegraph application. I am currently displaying BRLCAD models in the
> Openscenegraph world by generating a "point cloud" using the native BRLCAD
> ray tracer and rendering that as Osg point geometry.
>
> I would like to display these BRLCAD models by ray trace in Openscenegraph
> (yes, it will be slow!). I have done some searches through the archives
> and have not found a lot of info. It appears that I am going to have to
> use glReadPixels and glWritePixels prior to the swapbuffers (I am not using
> osgViewer yet). Does anyone know of a better method to render via ray
> trace in Openscenegraph?
>
> Thanks
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>
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--
********************************************
Adrian Egli
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