[osg-users] Little ray-tracing example using the KD-tree
Adrian Egli OpenSceneGraph (3D)
3dhelp at gmail.com
Wed Jul 16 07:42:51 PDT 2008
Hi Paul
i just read back (z-Buffer) and trace for each pixel in the final frame a
ray into the scene for shadow trace. :-) then i blend the shadow map and the
frame buffer (color) for the final rendering :-)
/adrian
2008/7/16 Paul Melis <paul at science.uva.nl>:
> Adrian Egli OpenSceneGraph (3D) wrote:
>
>> Hi,
>> get the code i wrote (kdTree challenge...) , then you will have also
>> shadows :-) and multi-thread support :-)
>>
> I didn't notice your "challenge" was about ray-tracing. Interesting way of
> transitioning from OSG rendering to raytraced rendering. It looks like you
> put in a lot of effort to handle materials and such correctly, so that the
> raytraced version comes close to realtime rendering. Or am I
> misunderstanding the two "modes" of rendering and is the one during
> interaction also raytraced, but without shadows and only simple shading?
>
> Paul
>
>>
>> /regards
>> adrian
>>
>> 2008/7/16 Kim C Bale <K.Bale at hull.ac.uk <mailto:K.Bale at hull.ac.uk>>:
>>
>> Very tidy I like it!
>>
>> Kim.
>>
>> -----Original Message-----
>> From: osg-users-bounces at lists.openscenegraph.org
>> <mailto:osg-users-bounces at lists.openscenegraph.org>
>> [mailto:osg-users-bounces at lists.openscenegraph.org
>> <mailto:osg-users-bounces at lists.openscenegraph.org>] On Behalf Of Paul
>> Melis
>> Sent: 15 July 2008 22:51
>> To: OpenSceneGraph Users
>> Subject: [osg-users] Little ray-tracing example using the KD-tree
>>
>> Hi all,
>>
>> Here's a small thingy that (ab)uses the new intersection code to
>> do ray
>> tracing, for a single viewpoint (i.e. not interactive) with shadows.
>> See the attached screenshots for normal OSG rendering versus
>> ray-traced
>> rendering. See the source for a few instructions on use.
>>
>> Bye,
>> Paul
>>
>>
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>>
>>
>>
>> --
>> ********************************************
>> Adrian Egli
>> ------------------------------------------------------------------------
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Adrian Egli
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