[osg-users] animated 3d model loading
Mark Henderson
mehendersons at gmail.com
Wed Jul 9 09:15:59 PDT 2008
Is there a better place to get osgCAL then http://osgcal.sourceforge.net/?
The site there hasn't been touched since May 2007, I'm hoping there's a more
recent version.
-Mark
On Wed, Jul 9, 2008 at 11:17 AM, Cedric Pinson <mornifle at plopbyte.net>
wrote:
> There is only osgCal to animate skinned model in osg today, there is some
> effort to add new solution but not ready yet.
>
> Cedric
>
> Gordon Tomlinson wrote:
>
>> I thought osgCAL did, but I'm not a user of osgCAl so my understanding of
>> it is extremely limited to what I have seen on the this list..
>>
>> ------------------------------------------------------------------------
>> *From:* osg-users-bounces at lists.openscenegraph.org [mailto:
>> osg-users-bounces at lists.openscenegraph.org] *On Behalf Of *Mark Henderson
>> *Sent:* Wednesday, July 09, 2008 10:15 AM
>> *To:* OpenSceneGraph Users
>> *Subject:* Re: [osg-users] animated 3d model loading
>>
>> >.<
>>
>> Are there any plugins that do support it?
>>
>> -Mark
>>
>> On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson <
>> gordon.tomlinson at sensor.com <mailto:gordon.tomlinson at sensor.com>> wrote:
>>
>> The Collada import plug-in for OSG does not support
>> skeleton/skinning at this time...
>> So not a route you could really use unless you want to add support
>> to the Collada plug-in ;)
>>
>>
>> ------------------------------------------------------------------------
>> *From:* osg-users-bounces at lists.openscenegraph.org
>> <mailto:osg-users-bounces at lists.openscenegraph.org>
>> [mailto:osg-users-bounces at lists.openscenegraph.org
>> <mailto:osg-users-bounces at lists.openscenegraph.org>] *On Behalf Of
>> *Mark Henderson
>> *Sent:* Wednesday, July 09, 2008 9:42 AM
>> *To:* OpenSceneGraph Users
>> *Subject:* [osg-users] animated 3d model loading
>>
>> Hi,
>>
>> I'm trying to load a .max file with an animated skeleton and a
>> skin. When I run the exporter from .max to .osg (with default
>> settings), then load it in my app, The skeleton renders and is
>> animated, while the skin is stationary.
>>
>> I looked into it a bit and found a couple of mentions of osgCal,
>> but the latest version I can find of that is more then a year old,
>> and it isn't on the plugins area of the osg site.
>>
>> Should I need to get a second plugin to make the animation work,
>> or am I doing something wrong with the .max exporter? Do I need
>> to do something to the .max file?
>>
>> I noticed the osgCollada importer in the plugins section, should I
>> go for that instead of osgCal?
>>
>> Thanks,
>> Mark
>>
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>>
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>>
>>
>> ------------------------------------------------------------------------
>>
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>>
>
> --
> +33 (0) 6 63 20 03 56 Cedric Pinson mailto:mornifle at plopbyte.net
> http://www.plopbyte.net
>
>
>
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