[osg-users] animated 3d model loading
Cedric Pinson
mornifle at plopbyte.net
Wed Jul 9 08:17:38 PDT 2008
There is only osgCal to animate skinned model in osg today, there is
some effort to add new solution but not ready yet.
Cedric
Gordon Tomlinson wrote:
> I thought osgCAL did, but I'm not a user of osgCAl so my understanding
> of it is extremely limited to what I have seen on the this list..
>
> ------------------------------------------------------------------------
> *From:* osg-users-bounces at lists.openscenegraph.org
> [mailto:osg-users-bounces at lists.openscenegraph.org] *On Behalf Of
> *Mark Henderson
> *Sent:* Wednesday, July 09, 2008 10:15 AM
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] animated 3d model loading
>
> >.<
>
> Are there any plugins that do support it?
>
> -Mark
>
> On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson
> <gordon.tomlinson at sensor.com <mailto:gordon.tomlinson at sensor.com>> wrote:
>
> The Collada import plug-in for OSG does not support
> skeleton/skinning at this time...
>
> So not a route you could really use unless you want to add support
> to the Collada plug-in ;)
>
>
>
> ------------------------------------------------------------------------
> *From:* osg-users-bounces at lists.openscenegraph.org
> <mailto:osg-users-bounces at lists.openscenegraph.org>
> [mailto:osg-users-bounces at lists.openscenegraph.org
> <mailto:osg-users-bounces at lists.openscenegraph.org>] *On Behalf Of
> *Mark Henderson
> *Sent:* Wednesday, July 09, 2008 9:42 AM
> *To:* OpenSceneGraph Users
> *Subject:* [osg-users] animated 3d model loading
>
> Hi,
>
> I'm trying to load a .max file with an animated skeleton and a
> skin. When I run the exporter from .max to .osg (with default
> settings), then load it in my app, The skeleton renders and is
> animated, while the skin is stationary.
>
> I looked into it a bit and found a couple of mentions of osgCal,
> but the latest version I can find of that is more then a year old,
> and it isn't on the plugins area of the osg site.
>
> Should I need to get a second plugin to make the animation work,
> or am I doing something wrong with the .max exporter? Do I need
> to do something to the .max file?
>
> I noticed the osgCollada importer in the plugins section, should I
> go for that instead of osgCal?
>
> Thanks,
> Mark
>
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--
+33 (0) 6 63 20 03 56 Cedric Pinson mailto:mornifle at plopbyte.net http://www.plopbyte.net
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