[osg-users] best way for import 3d model with bump mapping
Terry Welsh
mogumbo at gmail.com
Wed Jan 30 08:34:07 PST 2008
There's no simple answer to that one. The way you render bump mapping
in Maya is probably a lot different than the ways you can render bump
mapping with OSG and OpenGL. For a visual effect like bump mapping I
usually try to export models from Maya so that they have all the
textures necessary for the effect. Then I use osg::Program to apply a
shader that achieves the effect using those textures. There are also
other ways you can render bump mapping with less modern OpenGL
techniques, but most people prefer to use shaders.
- Terry
>
> Message: 20
> Date: Wed, 30 Jan 2008 14:49:09 +0100
> From: Simone Baldissini <sbaldiss at hotmail.com>
> Subject: [osg-users] best way for import 3d model with bump mapping
> To: <osg-users at lists.openscenegraph.org>
> Message-ID: <BAY109-W19326D95C2A21C1B1DEFCDE360 at phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
>
>
> Hello,
> I need to import in osg a model made with Maya. The model has a tecture mapping and a bump mapping.
> I have tried with several format (3ds, obj, openflight, collada) but the bumpmapping is never applied.
> Who can help me?
> Many thanks!
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