[osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.
Stephen Northcott
stephennorthcott at yahoo.co.uk
Sat Jan 26 20:02:49 PST 2008
Hi Stephan,
Thank you so much for doing that.. OSG Compiles fine now.
(I limited it to 10.5SDK for Intel for simplicity right now)
Just thought you'd like to know that I get the following errors, which
I have dealt with by commenting files I don't need out..
osgSim/OpenFlightOptimizer is not found.
And I get some OpenGL errors for osg/Uniform.
Basically GL_FLOAT_MAT2x3 is not 'declared in this scope', and it's 6
brothers and sisters.
I noticed that in Uniform these defines are under a TODO: heading, so
you may be aware of that.
But.. Oh no... I was typing that as it was building on my project and
I still get the error...
"osg::StateSet::setMode(unsigned long, unsigned int)", referenced
from:
OSG_HUD::create() in Planet.o
OSG_HUD::create() in Planet.o
symbol(s) not found
I am considering getting drunk!
Kind regards,
Stephen.
On Jan 27, 2008, at 2:19 AM, Stephan Huber wrote:
> Stephen Northcott schrieb:
>> Thanks for the suggestions...
>>
>> Tried both, but on 10.4u I get the same problem.
>>
>> And the latest svn is unbuildable for me. Lots of errors that I don't
>> really want to or know where to start trying to fix.
>>
> I did a fresh checkout and adjusted the XCode project, so osg compiles
> fine. ( I checked in back the modified Xcode-project, so do an update)
>> Do you know where I can get a version that has had those issues
>> fixed?
> For my projects I am using Rev. 7799 of OpenSceneGraph on Max OS X +
> XCode 3.0 and Windows Vista + Visual Studio 2005.
>
> I've built OpenSceneGraph with the provided XCode project, I had to
> adjust some details (switching back to 10.4u sdk, set the deployment
> target to 10.4, ...). For now, I can't use CMake on OS Xbecause Cmake
> can't create (private) frameworks.
>
> One note: Be sure, that all your targets have the same sdk-settings,
> so
> build the osg-frameworsk AND your apps with 10.4u SDK or 10.5 SDK, you
> can't mix them, because of a binary incompatibility introduced with
> 10.5
> + OpenGL. See the posts from E.Wing for more details.
>
> hope that helps,
>
> Stephan
>
>
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