[osg-users] Real-time water rendering

Kim C Bale K.Bale at hull.ac.uk
Tue Jan 15 07:31:18 PST 2008


I have done this myself. Plucking some references out I think these were
the best. If they are not I suggest checking their reference lists for
more detail. They are pretty good place to start. 

 

 

Jenson, L., & Golias, R. (2001). Deep-Water Animation and Rendering.
Retrieved December 5, 2007, 

from http://www.gamasutra.com/gdce/2001/jensen/jensen_01.htm

 

Tessendorf, J. (2001). Simulating Ocean Water. Retrieved December 5,
2007, 

from http://www.finelightvisualtechnology.com/pages/coursematerials.php

 

Premoze, S & Ashikhmin, M (2000) Rendering Natural Waters, Computer
Graphics Forum, 20(4), 

 

 

Regards,

 

Kim.

 

From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Emilio
Lozano
Sent: 15 January 2008 15:21
To: osg-users at lists.openscenegraph.org
Subject: [osg-users] Real-time water rendering

 

Hi all,

I'm trying to render the ocean's surface in a real-time visual
application, and I'm looking for advice about how to render the
following effect: in real life, if you look at water surface in a ocean
in calm, you can see certain motion due to the little reflections of sun
in the water surface. I would like to get this effect, but have no idea
about in which direction I should investigate. 

Thanks in advance.

Emilio Lozano.



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