[osg-users] dynamic shadows
Botorabi
botorabi at gmx.net
Wed Jan 9 02:39:41 PST 2008
hi,
currently we use the classic shadow mapping technique in our work for shadowing an outdoor scene (see VRC at http://yag2002.sf.net).
as the shadow quality is not that good, we try to use a better approach, such as parallel split shadow mapping which is integrated into osg in the meantime.
what i would like to know is:
1. are any suggestions/considerations for shadowing our outdoor scene in general? is parallel split shadow mapping a good way to do that? reading papers which pray for their techniques can sometimes be misleading :-)
2. is someone willing to help us with integrating the shadow mapping implementation in osg into our project?
cheers
boto
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