[osg-users] Which version of the Collada DOM does OSG use?
steven_thomas at playstation.sony.com
steven_thomas at playstation.sony.com
Fri Jan 4 20:02:13 PST 2008
I fixed the Linux build of the Collada plugin and submitted the fixed
files to the osg-submissions list. If that wasn't the right procedure
for submitting a patch let me know.
The fix requires the latest development version of the Collada DOM,
including some code I just submitted today. I haven't looked at the
Windows build yet. It didn't seem to be configured correctly and likely
needs some work.
Steve
steven_thomas at playstation.sony.com wrote:
> "Which version of the OSG are you interested in?"
>
> I'm interested in whatever versions are going to be affected by changes
> I make to the development version of the Collada DOM. What I'm concerned
> about is that I'll make a breaking change in the DOM and then the
> Collada plugin for OSG will no longer compile. If OSG's Collada plugin
> were synced to a specific version of the DOM then it'll be shielded from
> changes in the latest development version of the DOM.
>
> In the next month or so I'll be releasing a DOM 2.0, and then changes
> are basically going to stop, except to include support for new versions
> of the Collada schema as they're released (the schema is currently at
> 1.4.1 with 1.5 expected this year). I guess for now the OSG plugin
> should continue to use the latest development version of the DOM, then
> switch to DOM 2.0 once it's released. Then people who build the OSG
> Collada plugin should be instructed to use DOM 2.0 and *not* the latest
> development version.
>
> In the meantime I'll see about getting OSG's Collada plugin building
> with the latest version of the DOM on all platforms again.
>
> Steve
>
> Robert Osfield wrote:
>
>> Hi Steven,
>>
>> The SVN version of the OSG compiles just fine with 1.4.1, I'm afraid I
>> can't recall the situation with the other versions of the OSG. Which
>> version of the OSG are you interested in?
>>
>> Robert.
>>
>> On Jan 4, 2008 1:50 AM, <steven_thomas at playstation.sony.com> wrote:
>>
>>
>>> I'm trying to reply to an issue raised by someone regarding Collada
>>> support in OSG:
>>> http://sourceforge.net/forum/forum.php?thread_id=1899938&forum_id=531263
>>>
>>> I made some changes to the Collada DOM that may require a few tweaks in
>>> client applications such as OSG's Collada plugin. Dilian reported that
>>> the changes broke the plugin. This raises the question of exactly what
>>> version of the DOM you're supposed to build OSG's Collada plugin
>>> against. Is it expected that the plugin will use the last official
>>> release of the DOM (which is version 1.3 from March 2007), or does the
>>> plugin require the latest development version of the DOM?
>>>
>>> When I went looking through the OSG sources to figure things out, I
>>> found something odd: the CMakeLists.txt file for the Collada plugin
>>> seems to have the Windows build using DOM 1.3 (there's a reference to
>>> collada_STLDatabase, which no longer exists in the latest version) and
>>> the non-Windows build seems to use the latest development version of the
>>> DOM (there's a reference to libpcre, which is only required by the
>>> latest development version of the DOM). I'm confused about what I should
>>> do to fix things in the Collada plugin.
>>>
>>> Steve
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users at lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>>
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
More information about the osg-users
mailing list