[osg-users] gl_fragcolor.w

Robert Osfield robert.osfield at gmail.com
Thu Jan 3 12:09:10 PST 2008


Have you enabled blending?

On Jan 3, 2008 5:51 PM, hermens <H.Hermens at epro.de> wrote:
>
>
> Hi all.
>
> I implemented a water shader in a little demo. Everything looks fine but i
> can't get the alpha of the gl_FragColor to work.
>
> I also looked in the osgshaders example but there is the same problem. For
> example if I change the gl_FragColor in file blocky.frag to gl_FragColor =
> vec4 (color, 0.2) i don't see any difference.
>
> Any reasons why?
>
> Thanks in advance,
>
> Hilmar.
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