[osg-users] [SPAM] Re: Multi-Node?
Somerville, Andrew
andy.somerville at appliedperception.com
Mon Feb 18 12:29:23 PST 2008
Hey Paul,
You might want to checkout Chromium. It can take the place of the OpenGL library and pipe the rendering to multiple machines without changing your osg code.
http://en.wikipedia.org/wiki/Chromium_(software)
Andy
-----Original Message-----
From: osg-users-bounces at lists.openscenegraph.org on behalf of Tanja & Paul
Sent: Sat 2/16/2008 6:26 PM
To: OpenSceneGraph Users
Subject: [SPAM] Re: [osg-users] Multi-Node?
Thanks Robert - Yes I meant multiple displays, thanks for your response. I
saw a thread a while back in regards to openProducer, cant recall it but I
believe Don was saying openProducer supported multiple channels or a cluster
of machines. Does anyone know if OpenProducer has this support.
Regards.
----- Original Message -----
From: "Robert Osfield" <robert.osfield at gmail.com>
To: "OpenSceneGraph Users" <osg-users at lists.openscenegraph.org>
Sent: Friday, February 15, 2008 3:35 AM
Subject: Re: [osg-users] Multi-Node?
> Hi Paul,
>
> When you say Multiple Nodes what exactly do you mean... Do you simply
> mean a compute by Node, or graphics card or an osg::Node object in the
> scene graph...
>
> osgViewer does support multiple threaded, multiple displays on a
> single machine. It doesn't directly support a cluster of machines,
> one needs to implement this at the application level.
>
> Robert.
>
> On Mon, Feb 11, 2008 at 4:21 AM, Paul Pocock
> <Paul.Pocock at dsto.defence.gov.au> wrote:
>> Hi,
>> I need to be able to run OpenSceneGraph on Multiple Nodes and was
>> wondering if OSG 2.X is able to handle a multi-channel (Gen locked)
>> setup? - or does a whole lot of synchronization software have to be
>> written for it?
>>
>> Regards
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
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