[osg-users] Good 3d file format for exporting osg models

Brian osgscene at gmail.com
Fri Feb 15 05:23:10 PST 2008


I have used .ac files before, but unfortunately.  AC files do not store
vertex normal information.

Brian

On Fri, Feb 15, 2008 at 6:04 AM, Andreas Lindmark <
k.andreas.lindmark at gmail.com> wrote:

>
> http://www.blendernation.com/2006/06/12/blender-and-the-open-source-combat-simulator-project/
> Check out the answer for the second question in the interview. It might be
> what your after. Seems like they did it by converting from osg to .ac and
> then importing to blender via a plugin.
>
> /Andreas
>
>
> 2008/2/15, Brian <osgscene at gmail.com>:
> >
> > Hi
> > I am trying to find a 3d file format that exports well out of OSG into
> > Blender3d.
> > I need one that supports triangles,normals, uv coordinates, and
> > textures.
> >
> > Thanks,
> > Brian
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users at lists.openscenegraph.org
> >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
>
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>


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