[osg-users] Camera position update
Rémy Deslignes
rdeslignes at silicon-worlds.fr
Fri Feb 8 02:48:46 PST 2008
I think that the best way is to write a specific MatrixManipulator, or
re-use (or overwrite) the NodeTrackerManipulator.
Rémy
Janusz a écrit :
> Dear all:
>
> I am running a galaxy formation visualisation with OSG. Just to
> simulate and visualize the gravitational effect of 2 closely passing
> disc-shaped galaxies.
>
> The galaxies are simply a cloud of point sprites packed into a single geode.
>
> While running the simulation, I need to constantly update the camera
> position to keep/track BOTH galaxies in a single viewport all the time.
>
> What would be the best/efficient way to achieve that?
>
>
> Regards,
>
> Janusz Goldasz
>
> ---
> janusz at 3dcalc.pl
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> ---------------------------------------------------------------------------------------
> Orange vous informe que cet e-mail a ete controle par l'anti-virus mail.
> Aucun virus connu a ce jour par nos services n'a ete detecte.
>
>
>
>
--
Remy Deslignes
Ingenieur Developement / Software Engineer
Tel: +33 (0)1.53.90.11.19
===========================================
Silicon Worlds S.A.
224, rue Saint Denis
75002 Paris France
Tel: +33 (0)1.53.90.11.11
Fax: +33 (0)1.53.90.11.12
http://www.silicon-worlds.fr
===========================================
More information about the osg-users
mailing list