[osg-users] problem using uniform arrays
Roni Rosenzweig
roniros at gmail.com
Sun Feb 3 23:17:48 PST 2008
Hello
I'm using uniform arrays in my glsl shader. On geforce 8800 it works great,
but on 7800 doesn't work (converts to fixed shader).
when I try to validate my shader code I get a "*GL_3DL_array_objects
extension is disabled" error.*
*Can anyone help me out? Are uniform arrays not supported on geforce 7800?*
*Roni*
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