[osg-users] Recognizing currently seen polygons / vertices?

Robert Osfield robert.osfield at gmail.com
Sun Aug 3 05:04:12 PDT 2008


Hi Arisgore,

I'm not surprised that no ones has replied in eight days.  I'd guess
most wouldn't know where to start.

First up I'd ask a big why do you want the vertex info?  What are you
trying to do with it.  This high level info is essentially in guiding
you in the right direction as your low level question may well be
heading in the wrong direction.

Robert.

On Sat, Jul 26, 2008 at 6:05 PM, Ariasgore <ariasgore at gmx.de> wrote:
> Hello,
>
> I am trying to render a scene and then recognize all currently seen polygons
> (or even vertices) of a loaded model. I require not only the node precision
> but polygons or better vertices.
> Basically I believe (but do not know) that I need to get hold of the
> z-buffer after a successfull depth test for a frame and extract the vertices
> out of it but I don't know how.
>
> thanks
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