[osg-users] Aircraft Simulation Control by MatrixTransform
Zoltán
zoltan.hubert at zzaero.com
Tue Apr 29 01:51:42 PDT 2008
ümit uzun wrote on Monday 28 April 2008:
> This aircraft simulation like osgsimulation or
> palomino3d. But this will be most simple from palomino3d.
> I will control my selected aircraft model on the earth
> and fly everywhere around the world. This is my school
> project.
Hello Ümit,
I asked because I am coding a flight simulator with
OpenSceneGraph as renderer:
http://sourceforge.net/projects/zsim
It only depends on OpenSceneGraph and SDL (for joystick).
It is fully functional but has some rough edges. Some
secondary things are still missing (shadows, sound...) I'm
currently working on implementing a generic windfield. I'd
be very happy if you could have a look and give your
impression. I'd also be happy to assist if you have trouble
compiling (I only tried it with Linux, but I think it
should work easily with MacOS X, may-be Windows). It's GPL
v2. It's designed for low Reynolds (i.e. sports and/or RC)
aircraft.
The flight dynamic model (fdm) is the one Mark Drela had
written for CRRCsim, and is rather good, especially that he
also wrote AVL which allows to calculate the various aero
coefficients that the fdm uses.
I'd be happy to get your impression. And that of anybody
else for the matter.
> When I finish it, I will send the download link to list.
cool. Any chance to get a snapshot ? What fdm do you use ?
bye-bye
Zoltán
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Zoltan
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