[osg-users] Zero Ballistics - open beta
Anders Backman
andersb at cs.umu.se
Thu Apr 3 23:47:48 PDT 2008
I got the message, Unable to compiler shader default, when I ran the game on
my computer equipped with 8600GT, VISTA 64Bit.
But from the screens it looks quite good.
/Anders
On Thu, Apr 3, 2008 at 10:45 PM, Jason Beverage <jasonbeverage at gmail.com>
wrote:
> Hi guys,
>
> I just downloaded the beta. VERY impressive! Christian, I assume that
> was you that just said Hi to me:) I was just hosting a game so I could run
> around and see how you guys were using OSG so I was surprised to see someone
> join in:)
>
> Keep up the good work!
>
> Jason
>
>
> On Thu, Apr 3, 2008 at 4:01 PM, Christian Muschick <
> christian.muschick at gmail.com> wrote:
>
> >
> > Hi!
> >
> > > Any ETA on the Linux client? :)
> >
> > Should be up during the next 1-2 days. Don't expect it to work on ATI
> > cards, though, last time we tried it crashed horribly when compiling the
> > GLSL shaders...
> >
> > regards
> > christian
> >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users at lists.openscenegraph.org
> >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
>
>
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>
>
--
________________________________________________________________
Anders Backman Email: andersb at cs.umu.se
HPC2N/VRlab Phone: +46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
http://www.cs.umu.se/~andersb
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