[osg-users] Problem with multi monitor with NVIDIA card
Björn Blissing
bjorn.blissing at vti.se
Thu Apr 3 06:43:02 PDT 2008
I discovered that using Wojciech's solution with the single threaded option doesn't allways work. But I am not sure if all examples actually parse this argument?
This works even better. But as you state: The taskbar gets really looong...
> So day to day I actually develop under multi-monitor mode as
> it seems to be more stable with the desktop. I just constrain
> the output of the apps to a single monitor
The problem is that I get this problem even for applications that are restricted to one monitor, ie. osgwindows and osgkeyboardmouse.
> As Robert said - check your using the latest and greatest
> driver it might just start working for you...
The forceware 169.21 driver IS the lastest WHQL drivers for my gfx-card.
/Björn
> -----Ursprungligt meddelande-----
> Från: osg-users-bounces at lists.openscenegraph.org
> [mailto:osg-users-bounces at lists.openscenegraph.org] För Colin Dunlop
> Skickat: den 3 april 2008 14:44
> Till: OpenSceneGraph Users
> Ämne: Re: [osg-users] Problem with multi monitor with NVIDIA card
>
> Hi Byorn,
>
> I've always had mixed results with multi-monitor
> configuration. There are two multi-monitor options,
> horizontal-span or multi-monitor mode, and several ways of
> setting these up via a combination of the Display and the
> ever changing (for the worse IMO) NVidia settings dialog.
>
> What I found works best for fullscreen apps over two monitors
> is NOT checking the Display "extend my desktop to this
> monitor" option, and then configuring a "horizontal span" in
> the NVidia settings dialog.
> Basically things work more reliably when Windows is not involved.
> In horizontal span Windows just sees things as one very wide display.
>
> The downside to NOT using the multi-monitor mode is that your
> task bar is stretched the entire length, and windows pop-up
> between two monitors. There used to be some option to not
> stretch your task bar in "span" mode and to do pop-ups on a
> chosen monitor, however I found they were not reliable (for
> me) and changed and reset between sessions or on the moon phase...
>
> So day to day I actually develop under multi-monitor mode as
> it seems to be more stable with the desktop. I just constrain
> the output of the apps to a single monitor, however for
> testing I use single monitor mode or horizontal span as
> described above which works fine for all the OSG apps. And in
> summary I've never had my cake and eaten it - if you want
> dual-screen performance and correctness choose span, and if
> you can accept some dual-screen OpenGL glitches choose
> multi-monitor ;-)
>
> As Robert said - check your using the latest and greatest
> driver it might just start working for you...
>
> Cheers,
>
> Colin.
>
> Björn Blissing wrote:
> > I recently got the SVN release of OSG 2.3.7. When I compile
> and run the examples in single monitor mode they all work
> fine. But when I go to multi monitor mode some of them look
> really wierd. I have attached a picture of how this artifact
> looks like (In this case the osgKeyboardMouse example, but
> all looks pretty much the same).
> >
> > I run these examples on a Windows XP computer with a Inter
> Core 2 Duo CPU and 4GB ram and a NVIDIA GeForce 8800 GTX card
> running forceware 169.21 drivers. I have tried to change the
> multi monitor GPU acceleration setting to compability mode
> without any success (although it works if I set this to
> SingleScreenPerformance mode but then I only get the image on
> one of my screens).
> >
> > Is this a known NVIDIA error? Are there any known workarounds?
> >
> > Examples tested in multi monitor configuration (all work in
> single monitor configuration):
> > osgAnimate - Wierd
> > osgAutoTransform - OK
> > osgBillboard - Ok
> > osgBlendEquation - Wierd
> > osgCallback - Wierd
> > osgClip - Wierd
> > osgCubeMap - Wierd
> > osgDelaunay - Ok
> > osgDepthPartition - Ok
> > osgDistortion - Ok
> > osgFadeText - Ok
> > osgForest - Wierd
> > osgFxBrowser - Ok
> > osgGeometry - Wierd
> > osgGeometryShaders - Ok
> > osgHangglide - Wierd
> > osgHud - Wierd
> > osgKeyboard - Ok
> > osgKeyboardMouse - Wierd
> > osgLight - Wierd
> >
> > /Björn
> > <<wierd1.jpg>>
> >
> >
> >
> >
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> >
> >
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