[osg-users] OperationsThread(OSG 2.0) example
Robert Osfield
robert.osfield at gmail.com
Wed Apr 2 03:03:14 PDT 2008
HI Rahul,
The GraphicsContext "has a" osg::GraphicsThreads, and
osg::GraphicsThread subclasses from osg::OperationThread. There is
also the osg::GraphicsOperation that can be used in place on
osg::Operation as this gives you the graphics context as a functor
parameters.
One thing to be aware of w.r.t GraphicsThreads's operation list is
that osgViewer itself will set it up. There is a operation list in
GraphicsContext that you could probably leverage though.
Robert.
On Wed, Apr 2, 2008 at 10:44 AM, Rahul Srivastava <rahul at darshan3d.com> wrote:
> Hi Robert,
>
> I looked at the Viewer code also but could not figure out how to make
> Operation work without the graphics context. Here's a sample program I
> wrote. Is there something wrong with what I'm doing?
>
> The program seems to wait for a condition at the line "t->add(...)" and
> doesn't respond.
>
> --snip--
>
> OpenThreads::Thread::Init();
>
> osg::ref_ptr<osg::OperationsThread> t = new osg::OperationsThread;
>
> osg::ref_ptr<osg::Operation> o = new TestOperation;
>
> t->add(o.get(), false);
>
> t->startThread();
>
> --snip--
>
> Regards,
>
> --
>
> Rahul Srivastava,
> Member of Technical Staff,
> Visualization Experts Limited.
> www.vizexperts.com
> +91-98738-85880 (M)
>
>
>
>
>
> Robert Osfield wrote:
> > HI Rahul,
> >
> > grep is your friend...
> >
> >
> >> grep "osg::Operation" examples/*/*.cpp -l
> >>
> > examples/osgcatch/osgcatch.cpp
> > examples/osgmotionblur/osgmotionblur.cpp
> > examples/osgterrain/osgterrain.cpp
> > examples/osgtext/osgtext.cpp
> >
> >
> > You'll also find OperationThread and custom Operations in action in
> > VirtualPlanetBuilder.
> >
> > osgViewer also makes use of them.
> >
> > Robert.
> >
> > On Tue, Apr 1, 2008 at 6:49 AM, Rahul Srivastava <rahul at darshan3d.com> wrote:
> >
> >> Hi Robert,
> >>
> >> Is there an example for using OperationsThread/Operation for OSG 2.0? I
> >> tried looking at the GraphicsContext source which uses a graphicsThread
> >> but could not figure out how it used the operations thread.
> >>
> >> --
> >> Rahul Srivastava,
> >> Member of Technical Staff,
> >> Visualization Experts Limited.
> >> www.vizexperts.com
> >> +91-98738-85880 (M)
> >>
> >> _______________________________________________
> >> osg-users mailing list
> >> osg-users at lists.openscenegraph.org
> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >>
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