[osg-users] 3DLabs ShaderGen

Mike Weiblen mweiblen at zebraimaging.com
Tue Apr 1 13:44:39 PDT 2008


Hi J-S,

yes, I noticed that the "developer.3Dlabs.com" GLSL website has gone away, end of an era.

and yes, I did archive the website beforehand ;-)

I intend to host the downloads on my website, and as a courtesy, have asked 3Dlabs for permission.  (Under terms of the license I feel permission is not required, but seemed polite)  My proposal for hosting the content is visible at http://mew.cx/glsl/

so yes, I can provide ShaderGen.

cheers
-- mew



> -----Original Message-----
> From: osg-users-bounces at lists.openscenegraph.org [mailto:osg-users-
> bounces at lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay
> Sent: Tuesday, April 01, 2008 1:31 PM
> To: OpenSceneGraph Users
> Subject: [osg-users] 3DLabs ShaderGen
> 
> Hi all,
> 
> I was looking for the ShaderGen program which 3DLabs made a while ago.
> I'm looking to make some shaders to emulate the fixed pipeline and
> would
> be interested in seeing this program. However, it doesn't seem to be
> available on 3DLabs' website anymore.
> 
> http://www.3dlabs.com/downloads/shadergen/index.htm
> http://developer.3dlabs.com/downloads/shadergen/
> 
> Both are dead.
> 
> I was wondering if anyone would have a copy somewhere (mew maybe? :-)
> ).
> Or if someone knows of some other program that does the same thing, I'd
> be interested. I know about RenderMonkey et al, but that's not what I'm
> after. I'm more curious than anything else.
> 
> Thanks in advance,
> 
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    jean-sebastien.guay at cm-labs.com
>                                 http://www.cm-labs.com/
>                          http://whitestar02.webhop.org/
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