[osg-users] Multiple Render Targets - Request forComments/Testing
Robert Osfield
robert.osfield at gmail.com
Tue Apr 1 06:39:38 PDT 2008
Hi Art & J.P,
I'm curious about the going for a custom StateAttribute for
DrawBuffers. In terms of encapsulation osg::Camera isn't a bad place
for it, as there is already lots of RTT support there already. If
there are cases when you want to enable/disable different combinations
of DrawBuffers within on RTT subgraph then the StateAttribute is
certainly the way to go.
I haven't yet player with MRT yet though so can't really give too much
insight based on experience so am all ears.
Robert.
On Tue, Apr 1, 2008 at 1:08 PM, Art Tevs <stud_info2 at yahoo.de> wrote:
> Hi J.P.
>
> I am also using MRT, however completely without
> osg::Camera.
>
> However since I am working with FBOs directly I would
> prefer to have something like an extra StateAttribute
> or something which should setup the MRT. Or maybe the
> setDrawBuffers as an extra method in the FBO code.
>
> I think having the MRT (enable/disable) as a
> StateAttribute would be the more general way. However
> this would probably require some extra changing in the
> RenderStage or wherever to detect that extra
> StateAttribute.
>
> What do you think, guys?
>
>
> Cheers,
> Art
>
>
>
> --- "J.P. Delport" <jpdelport at csir.co.za> schrieb:
>
>
>
> > Hi Wojtek,
> >
> > Wojciech Lewandowski wrote:
> > > I tried to compile it and link on Windows with
> > latest SVN. Compiled and
> > > linked fine.I ran osg prerender and shadow exmples
> > with fbo. Again no
> > > problems. But frankly haven't tested MRT
> > functionality at all.
> >
> > thanks for the testing, I'm glad other fbo code is
> > still fine.
> >
> > We are using MRT for two projects here and it works
> > on Windows and
> > Linux, so 'it works for me (TM)'. I'll submit it.
> >
> > thanks
> > jp
> >
> > >
> > > Cheers,
> > > Wojtek
> > >
> > >
> >
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