[osg-users] Shadowmap fidelity for an enironment and objects within it

Adrian Egli 3dhelp at gmail.com
Thu Nov 1 23:54:08 PDT 2007


Hi Michael,

may you need just to change to the parallel split shadow map. osgshadow
--pssm ...

/adegli

2007/11/1, Guerrero, Michael (CIV) <mjguerre at nps.edu>:
>
>  Hi, I'm a developer with Delta3D which uses OSG and I've recently
> converted a scene to use shadowmaps.  I've managed to get decent results on
> the level using a 2048x2048 shadow map but any smaller object within the
> level such as a character produces shadows of unacceptable quality.  Please
> see the following images:
>
>
>
> Image of the entire scene:
> http://img504.imageshack.us/my.php?image=fullscenesp7.jpg
>
>
>
> Character1: http://img64.imageshack.us/my.php?image=soldier1nj1.jpg
>
> Character2: http://img64.imageshack.us/my.php?image=soldier2ra7.jpg
>
> Character3: http://img229.imageshack.us/my.php?image=soldier3oo3.jpg
>
>
>
> My question:  is there a way to use multiple shadow maps in a scene?
> Maybe one for each character?
>
>
>
> Thanks,
>
> Michael Guerrero
>
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> osg-users at lists.openscenegraph.org
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>
>


-- 
********************************************
Adrian Egli
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