[osg-users] Shadowmap fidelity for an enironment and objects within it
Guerrero, Michael (CIV)
mjguerre at nps.edu
Thu Nov 1 12:18:29 PDT 2007
Hi, I'm a developer with Delta3D which uses OSG and I've recently
converted a scene to use shadowmaps. I've managed to get decent results
on the level using a 2048x2048 shadow map but any smaller object within
the level such as a character produces shadows of unacceptable quality.
Please see the following images:
Image of the entire scene:
http://img504.imageshack.us/my.php?image=fullscenesp7.jpg
Character1: http://img64.imageshack.us/my.php?image=soldier1nj1.jpg
Character2: http://img64.imageshack.us/my.php?image=soldier2ra7.jpg
Character3: http://img229.imageshack.us/my.php?image=soldier3oo3.jpg
My question: is there a way to use multiple shadow maps in a scene?
Maybe one for each character?
Thanks,
Michael Guerrero
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