[osg-users] Shadowmap fidelity for an enironment and objects within it

Guerrero, Michael (CIV) mjguerre at nps.edu
Thu Nov 1 12:18:29 PDT 2007


Hi, I'm a developer with Delta3D which uses OSG and I've recently
converted a scene to use shadowmaps.  I've managed to get decent results
on the level using a 2048x2048 shadow map but any smaller object within
the level such as a character produces shadows of unacceptable quality.
Please see the following images:

 

Image of the entire scene:
http://img504.imageshack.us/my.php?image=fullscenesp7.jpg

 

Character1: http://img64.imageshack.us/my.php?image=soldier1nj1.jpg

Character2: http://img64.imageshack.us/my.php?image=soldier2ra7.jpg

Character3: http://img229.imageshack.us/my.php?image=soldier3oo3.jpg

 

My question:  is there a way to use multiple shadow maps in a scene?
Maybe one for each character?

 

Thanks,

Michael Guerrero

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