[osg-users] Demo.... Kd-Tree
Mihai Radu
radu at cm-labs.com
Thu Nov 1 12:02:54 PDT 2007
Hi Adrian,
kd-tree looks like a nice structure to have, in my case for other things
than ray-tracing, like optimizing collisions and path-finding, to be
local to one partition.
Are you planning to integrate kd-tree into osg as a generic algorithm ?
In that case how could it be used ?
If you want some help in this project, let me know how I could start (
not much ray-tracing experience ), but another pair of eyes might be useful.
Cheers
Mihai
Adrian Egli wrote:
> :-) no source at the moment for this version, look through the forum
> and you will find the source
>
>
> 2007/11/1, Cedric Pinson <mornifle at plopbyte.net
> <mailto:mornifle at plopbyte.net>>:
>
> I can't test it under Linux, do you have the source tree, i ll try to
> compile it
>
>
> Adrian Egli wrote:
> > http://webaddon3d.assoftware.ch/AE/RTTest.rar
> >
> > /adegli
> >
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