[osg-users] OSG + sky
Cole, Charles E. (LARC-B702)[GENEX SYSTEMS]
Charles.E.Cole at nasa.gov
Thu Nov 1 05:48:07 PDT 2007
Just some more suggestions for references ...
(1) osgEphemeris, by Don Burns
(http://andesengineering.com/Projects/OsgEphemeris) - uses OSG (and
osgProducer) to create virtual environments for sky, moon, planets, and
stars.
(2) Delta3D (http://www.delta3d.org <http://www.delta3d.org/> ) - uses
OSG in developing a gaming and simulation engine.
(3) FlightGear (http://www.flightgear.org <http://www.flightgear.org/> )
- SVN project uses OSG, but prior releases use straight OpenGL for
environment rendering (I believe this part is handled using SimGear,
www.simgear.org <http://www.simgear.org/> ).
All references are open-source, so they should provide some good
examples how environment rendering is handled both with OSG and OpenGL.
chuck
________________________________
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Adrian
Egli
Sent: Thursday, November 01, 2007 3:00 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG + sky
Hi Jim,
do you have a example or demo of the sky-dome implemenation with the
clouds ?
/adegli
2007/11/1, Jim Brooks <jbrooks3d at yahoo.com >:
>I want to integrate enviroment in my application,
>for example clouds and sky. As far as my knowledge
>is concerned this is not possible in OSG
>currenly. Can someone tell me the alternatives.
OSG can be used to render a sky dome/box and clouds
(I've done it).
For cumulus clouds, used libnoise to
procedurally-generate textures and
and a custom sprite node that rendered
a set of viewplane-aligned blended quads
(OSG::Billboard has/had problems staying rotated to
viewplane).
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Adrian Egli
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