[osg-users] [Osg-Users] When to go for OpenSceneGaph-2.2?

Mike Weiblen mweiblen at zebraimaging.com
Tue Jul 24 13:12:11 PDT 2007


imho go for sooner rather than later.  It will make a nice announcement
for SIGGRAPH.

Cheers
-- mew


Mike Weiblen -- Zebra Imaging -- Austin Texas USA --
http://www.zebraimaging.com/

> -----Original Message-----
> From: osg-users-bounces at lists.openscenegraph.org [mailto:osg-users-
> bounces at lists.openscenegraph.org] On Behalf Of Robert Osfield
> Sent: Tuesday, July 24, 2007 12:01 PM
> To: osg users
> Subject: [Osg-Users] When to go for OpenSceneGaph-2.2?
> 
> Hi All,
> 
> I'm writing as call for feedback on whether to go for a 2.2 release
> soon, as in the fortnight, before Siggraph, or to wait, add more
> features and make it late August?
> 
> Pros on making 2.2 sooner rather than later is that 2.0 had a number
> of bugs that weren't caught in testing prior to 2.0, but are now fixed
> in the 2.1.x releases.  The nature and range of these fixes preclude a
> binary compatible release so I'm afraid going for a 2.0.x will be
> awkward and time consuming - available time is not something I have.
> 
> There were also a few feature regressions in 2.0 relative to 1.2 which
> are about to be fixed, or have already been fixed as in the case of
> pbuffer support.  Feature regressions left to fix are things like
> configuration/configuration file support and accessibility/control of
> rendering classes in osgViewer.
> 
> Interesting features that could go into a 2.2 and possible delay it
> are support for latest OpenGL extensions such that would bring
> Direct3D 10 class functionality to the OSG, and without limiting
> platform support to just Vista.  Ahh you just gotta love OpenGL ;-)
> 
> Thoughts?
> Robert.
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