[osg-users] [Osg-Users] When to go for OpenSceneGaph-2.2?

Mihai Radu radu at cm-labs.com
Tue Jul 24 11:19:41 PDT 2007


I'm throwing my 0.01$ Can on releasing 2.2 soon.

The company's working on moving to 2.x with our code, and it would be 
very nice to have a more stable point to base that on, till now I was 
still trying to figure out which 2.1.x dev release to use.

I think that adding Geometry shaders in 2.4 could in fact be an 
advantage, as there will be a stable and up-to-date release before the 
new extensions are in, just in case there are some issues with 
supporting and detecting them. On the other hand, I can't wait to see 
some of the new stuff working :)

Regards
Mihai Radu

Jean-Sébastien Guay wrote:
> Hello Robert,
>
>   
>> I'm writing as call for feedback on whether to go for a 2.2 release
>> soon, as in the fortnight, before Siggraph, or to wait, add more
>> features and make it late August?
>>     
>
> I think the best path would be to release 2.2 soon, which in addition  
> to your other arguments, would cut on necessary support time since  
> more people would have direct access to the bug and regression fixes  
> between 2.0 and 2.2. Anyways, the first release after a major release  
> is normally to smooth some rough edges, so I don't think it's a  
> problem that there isn't any major new functionality.
>
> Release early, release often - get the up to date sources into the  
> hands of users who don't necessarily want to live on the SVN bleeding  
> edge.
>
> But I agree, geometry shaders and other extensions will be really cool  
> once they land into the codebase... And if it's in 2.4 then you can  
> say that all that was done in just a few months and everyone will be  
> really impressed! :-)
>
> My 0.02$ CAN. (almost on par with US at the moment...)
>
> J-S
>   




More information about the osg-users mailing list