[osg-users] [Osg-Users] When to go for OpenSceneGaph-2.2?
Mihai Radu
radu at cm-labs.com
Tue Jul 24 11:19:41 PDT 2007
I'm throwing my 0.01$ Can on releasing 2.2 soon.
The company's working on moving to 2.x with our code, and it would be
very nice to have a more stable point to base that on, till now I was
still trying to figure out which 2.1.x dev release to use.
I think that adding Geometry shaders in 2.4 could in fact be an
advantage, as there will be a stable and up-to-date release before the
new extensions are in, just in case there are some issues with
supporting and detecting them. On the other hand, I can't wait to see
some of the new stuff working :)
Regards
Mihai Radu
Jean-Sébastien Guay wrote:
> Hello Robert,
>
>
>> I'm writing as call for feedback on whether to go for a 2.2 release
>> soon, as in the fortnight, before Siggraph, or to wait, add more
>> features and make it late August?
>>
>
> I think the best path would be to release 2.2 soon, which in addition
> to your other arguments, would cut on necessary support time since
> more people would have direct access to the bug and regression fixes
> between 2.0 and 2.2. Anyways, the first release after a major release
> is normally to smooth some rough edges, so I don't think it's a
> problem that there isn't any major new functionality.
>
> Release early, release often - get the up to date sources into the
> hands of users who don't necessarily want to live on the SVN bleeding
> edge.
>
> But I agree, geometry shaders and other extensions will be really cool
> once they land into the codebase... And if it's in 2.4 then you can
> say that all that was done in just a few months and everyone will be
> really impressed! :-)
>
> My 0.02$ CAN. (almost on par with US at the moment...)
>
> J-S
>
More information about the osg-users
mailing list