[osg-users] Basic memory usage question
Robert Balfour
bob at BAL4.com
Tue Jul 24 08:17:14 PDT 2007
I have a large .FLT model with lots of .tif textures (I actually
converted it offline to an ive with compressed textures). When it
initially loads it looks like it takes up about 800MB of memory. Then
when it renders (after I zoom into its LOD range) the memory usage jumps
to approx 1.6GB (i.e. it doubles) - I'm assuming this is due to the OGL
display lists being generated/compiled.
After the display lists are generated, is there a way to release all the
original texture images so memory usage doesn't stay doubled, or do they
need to be kept around?
Or is the only way to reduce the memory usage is to go to a PagedLOD
scheme?
Thanks.
Bob.
--
Robert E. Balfour, Ph.D.
Exec. V.P. & CTO, BALFOUR Technologies LLC
1055 Stewart Ave., Suite 19, Bethpage NY 11714
Phone: (516)396-9642 Fax: (516)396-9643 email: bob at BAL4.com
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