[osg-users] osg-users Digest, Vol 34, Issue 32

Robert Osfield robert.osfield at gmail.com
Mon Jul 23 09:07:11 PDT 2007


Hi Lilinux,

I don't have explanation for the memory usage growth you've observed.
I will run some tests at me end to see if there is anything similiar
happening under Linux.

How long does it take to get to 200M?  What type of app and model are
you testing against?   If you have a particular standard OSG example
and data that reproduces this then I can look at the same usage on my
machine.

Robert.

On 7/23/07, lilinx at 21cn.com <lilinx at 21cn.com> wrote:
> hi Robert,
>
>         I look this memory in windows "TaskMgr", is not in VS IDE.
> In addition, when I minimize the console window, the memory
> decrease to normal level soon(eg. 20M to 5M), then increase
> slowly per frame again(eg. 5M--5.1M--5.2M...200M). It seen
> that until I minimize the console window, the cached objects are
> really deleted.
>
> ======= 2007-07-21 17:29:40 ÄúÔÚÀ´ÐÅÖÐдµÀ£º=======
>
> >HI Lilinx,
> >
> >The difference in DrawThreadPerContext and
> >CullThreadPerCameraDrawThreadPerContext is that they use an
> >osg::DeleteHandler to cache the last two frames worth of deleted
> >objects to avoid issues with objects being deleted which others
> >objects have handles to them.  This caching is flushed on each frame
> >to get rid of objects older than 2 frames.
> >
> >In 2.0 during clean up more objects than usually get placed in the
> >DeleteHandler and aren't flushed explicitly, but flushed when the
> >DeleteHandler goes out of scope.  A problem here can arise in the if
> >say osgUtil objects are in the DeleteHandler waiting to be deleted and
> >the osgUtil library gets unloaded then a call to delete these objects
> >will be undefined.  This may be where the memory leak is reported, or
> >perhaps its simply the the memory detector is make its decision about
> >what is a memory leak too early in clean up - this has been a known
> >issue under VS for a long while.
> >
> >Since 2.0 I have clean up the way that the DeleteHandler is used on
> >exit, so that when osgViewer unloaded its automatically flushes the
> >DeleteHandler and switches off its caching so that all objects delete
> >right away.   I don't know if this will affect the memory leak
> >reporting though, as VS' memory leak detection is a bit flaky.
> >
> >Robert.
> >
> >
> >
> >
> >
> >On 7/21/07, lilinx at 21cn.com <lilinx at 21cn.com> wrote:
> >> osg-users-requesthi,all
> >>
> >> memory leak problem
> >>
> >> I work on windows xp, 2cpu(Pentium (R) D CPU 2.8GHz), Nvida 7300GT grahpic card, osg2.0 compile with vc71.
> >> I test :
> >>      1. osgviewer.exe cow.osg --SingleThreaded  ,                              no memory leak
> >>       2. osgviewer.exe cow.osg --CullDrawThreadPerContext  ,                    no memory leak
> >>      3. osgviewer.exe cow.osg --DrawThreadPerContext  ,                        has memory leak
> >>      4. osgviewer.exe cow.osg --CullThreadPerCameraDrawThreadPerContext  ,     has memory leak
> >>           5. osgviewer.exe cow.osg                                                    ,     has memory leak  (auto select DrawThreadPerContext)
> >>
> >> I test on other single cpu computer, the differences is "osgviewer.exe cow.osg" no memory leak(auto select SingleThreaded).
> >>
> >> lilinx
> >> lilinx at 21cn.com
> >>
> >> _______________________________________________
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> >>
> >>
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>
>
> lilinx
> ¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡lilinx at 21cn.com
> 2007-07-23
>
>
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