[osg-users] Problem with shaders
Guy Lifchitz
prometheus.the.great at gmail.com
Mon Jul 23 06:22:53 PDT 2007
Hi,
I have some code in the fragment program that acts really suspiciously it
goes like this:
at the end it suppose to be
for(int iTexture = 0; iTexture < unf_nTextures; ++iTexture)
{
Color += sampler2D(iTexture, gl_TexCoord[iTexture].st);
}
for debugging purpose I wrote
for(int iTexture = 0; iTexture < unf_nTextures; ++iTexture)
{
Color = sampler2D(iTexture, gl_TexCoord[iTexture].st);
}
now I checked by setting the Color in different code that unf_nTextures is
1.
the code above results with Color = 0.0,0.0,0.0,?
on the other hand
for(int iTexture = 0; iTexture < unf_nTextures; ++iTexture)
{
Color = sampler2D(0, gl_TexCoord[0].st);
}
results correctly (when there is only one texture of course).
another strange phenomenon is that the code
for(int iTexture = 0; iTexture < unf_nTextures; ++iTexture)
{
if(iTexture == 0)
Color = sampler2D(0, gl_TexCoord[iTexture].st);
}
also results with Color = 0.0,0.0,0.0,?
any ideas?
thanks,
Guy.
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