[osg-users] Computing BoundingBox from RenderBin ?
Wojciech Lewandowski
lewandowski at ai.com.pl
Tue Dec 4 06:05:29 PST 2007
Amount of job you do - causes me to suspect that you are twins at least.
After cloninig there would be a three or four of you ?
I also noticed CustomPolytope class and its methods. Does it work for some
special cases only or can be used to compute intersections of any arbitrary
convex volumes ? It looks like it can directly used in Trapezoidal Shadow
Map computations.
Cheers,
Wojtek
----- Original Message -----
From: "Robert Osfield" <robert.osfield at gmail.com>
To: "OpenSceneGraph Users" <osg-users at lists.openscenegraph.org>
Sent: Tuesday, December 04, 2007 2:28 PM
Subject: Re: [osg-users] Computing BoundingBox from RenderBin ?
> On Dec 4, 2007 12:39 PM, Wojciech Lewandowski <lewandowski at ai.com.pl>
> wrote:
>> Thank You,
>>
>> Seems that studying
>> OverlayNode::traverse_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY may be
>> appropriate for my task. Thats a huge piece of code. Thanks again.
>
> My plan is to refactor OverlayNode so that the code for computing the
> intersection code between the view frustum, the overlay geometry and
> the scene would become part of CullVisitor, and osgUtil to also have
> helper functions for setting up the various parameters required for
> the shaders. This would be to facilitate other techniques like shadow
> mapping.
>
> Alas if I only could clone myself then I'd have to time to do this...
>
> Robert.
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