[osg-users] Computing BoundingBox from RenderBin ?

Robert Osfield robert.osfield at gmail.com
Tue Dec 4 05:28:44 PST 2007


On Dec 4, 2007 12:39 PM, Wojciech Lewandowski <lewandowski at ai.com.pl> wrote:
> Thank You,
>
> Seems that studying
> OverlayNode::traverse_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY may be
> appropriate for my task. Thats a huge piece of code. Thanks again.

My plan is to refactor OverlayNode so that the code for computing the
intersection code between the view frustum, the overlay geometry and
the scene would become part of CullVisitor, and osgUtil to also have
helper functions for setting up the various parameters required for
the shaders.  This would be to facilitate other techniques like shadow
mapping.

Alas if I only could clone myself then I'd have to time to do this...

Robert.


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