[osg-users] Changing Renderer destructor from private to protected
Mike Wittman
mwittman at seismicmicro.com
Fri Aug 24 14:14:10 PDT 2007
Hi Jason,
A protected destructor is a valid solution if Robert's OK with it. The
only other option I'm aware of is to suppress wrapper generation for
that type in the configuration for the code generator.
osgTerrain::GeometryTechnique is suppressed for that reason, for
example.
Mike Wittman
mwittman at seismicmicro.com <mailto:mwittman at seismicmicro.com>
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From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Jason
Beverage
Sent: Friday, August 24, 2007 4:00 PM
To: osg users
Subject: [osg-users] Changing Renderer destructor from private to
protected
Hi Robert and Mike Wittman,
I tried to build the osgDotNet wrappers last night against the latest
SVN and could compile them wrappers because osgDotNet subclasses
Renderer and tries to access its destructor, which is private. I
modified Renderer to have a protected destructor and things built fine.
Any issue with changing the access level of Renderer's destructor from
private to public?
Thanks,
Jason
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