[osg-users] transparency issue
Michele Bosi
michele.bosi at gmail.com
Thu Aug 23 10:45:26 PDT 2007
Hi Paul, thanks for your reply. Correct me if I am wrong but if got it right
your solution should work properly only with convex objects like a sphere
not with concave objects like "cow.osg", even if the result is already much
more acceptable.
Is there a way to disable z-buffer writing on a per object basis? If am not
wrong on the OpenGL manual there is an example that manages transparent
objects without sorting by simply disabling the z-buffer writing. Even if
the result is not "really" correct that should do the trick for the simple
blendings that I use at the moment.
Thanks,
Mike
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