[osg-users] Contributing to OSG.
Amal
raj.amal at gmail.com
Fri Aug 17 02:10:57 PDT 2007
Hi Robert,
So can I know what are the requirements for the Nodekit. Like Makefile etc
or some Cmake configuration etc.
Amal.
On 8/17/07, Robert Osfield <robert.osfield at gmail.com> wrote:
>
> Hi Amal,
>
> On 8/17/07, Amal <raj.amal at gmail.com> wrote:
> > I have developed a osgImplcit class which renders the Implicit surfaces
> in
> > OSG. So If I want it to be added to OpenScene graph for distribution
> with
> > the later versions then what is the precedure I should be following .
> And is
> > there any sort of commitment required from me like maintaining the code
> etc.
>
> With new NodeKits the best way to progress is to first up to open
> source the code, make sure all licenses are in place (if you want to
> integrate with the OSG its best to go with OSGPL) then put a source
> archive up on the community section of the OSG website or your own
> website. This will allows others to try it out.
>
> Whether the NodeKit is ready and appropriate for inclusion withe core
> OSG I can't say without others including myself reviewing the code.
> If its not appropriate for inclusion then it could possible join the
> family of OSG related NodeKits and applications that live on the
> osgforge.org, alongside osgDotNet, osgLua, osgPython, osgProducer and
> Present3D that already existing.
>
> The osgforge is hosted on the same server as the main osg website, and
> the projects there all have SVN access and a Tracs website.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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