[osg-users] Reusing the collada reader for physics
Kenneth Bodin (Holmlund)
bodin at hpc2n.umu.se
Thu Aug 16 13:24:40 PDT 2007
Hi,
We're looking at using Collada for setting up scenes for physics based
simulation.
Collada is great because it integrates physics and graphics, but it is
also evil for the
same reason, since any Collada reader really should integrate well both
with a
physics engine and with a graphics engine.
What would be the best way of using the osg collada reader for also
setting up
the physics? From the way the reader is designed now, as a plug-in that
delivers nodes
to the scenegrah, it isn't obvious how to connect to a physics library.
I'm fond of the thought of seeing the support for collada graphics in
osg being improved
gradually until all the bells and whistle's are supported, and therefore
I'm not particularly
happy about developing yet another collada reader that is better suited
for our needs, since
we would have a hard time keeping it updated.
Of course the same questions apply for a collada exporter..
/Ken
Kenneth Bodin
Umeå university, Sweden
bodin at hpc2n.umu.se
--
Like Ornithology is good for birds,
Philosophy of science and technology
is good for scientists.
-- Richard Feynman
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